Hello! Thea here.

 

A little background about me.

I’m 37, originally from Minnesota, now living in Los Angeles with my lovely wife and gaming partner. I love Norse mythology, pulp adventure and especially pirates.

I’ve run role-playing games for twenty-five years. When I was twelve, I stumbled on a third edition Player’s Handbook in a bookstore, with no idea of what I’d found. Soon, I’d taught myself and all my friends how to play. Right from the very beginning, I’ve always been the DM.

I’m also an award-winning screenwriter, filmmaker, playwright and self-published author.

Telling stories and creating worlds to tell them in has always been my greatest passion.

 

That’s plenty about me.
Let’s talk about the games I run.

“The biggest difference between Thea and other DMs I’ve played with is how invested she gets in her games.

I’m all about the narrative.

I’m interested in plot twists, foreshadowing, thematic arcs and, most of all, character development. You can expect plenty of intrigue, politics, mystery, dilemma and lore at my tables.

The games I run are especially known for their dynamic NPCs. Each has their own agendas, flaws and unique quirks and I like to play them to the hilt – silly voices and all.

 

“She is a vocal chameleon, able to instantly create unforgettable NPCs that range from lovable to downright terrifying.”

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What all these years behind the screen have taught me is that campaigns work better when they’re centered on the player characters.

Think of the game like a TV show – a weekly drama that stars your character. What challenges will they overcome? What characters will they meet? What secrets will they learn?

I go above and beyond to anchor you and your narrative choices in the world, presenting you with NPCs, quests, conundrums and victories central to who your character is and what they want.

No other DM caters so much to each player, making it easy to get just as deeply invested in her games as she is.”

A background in filmmaking has also taught me to think like a director. I often catch myself speaking in filmic language behind the screen.

”We open on a wide shot.”
”And that’s where we cut.”
”What does the camera see?”

Flashbacks, montages, voiceover, cutaways, slow motion – all tools in my storytelling arsenal. More than once, people have described my games as inherently cinematic.

 

“In her games, you explore themes like parenthood and friendship, corruption and colonialism.”

 

My greatest love is worldbuilding.

Honestly, one of my favorite ways to relax is to dream up new locations, new histories, new secrets to populate my fictional worlds. Even when I run published adventures, I can’t help myself – I often wind up reshaping and reflavoring almost the entire module, to better fit the story my players want to tell.

I love names and maps and legends and myths. The deeper and richer the lore, the happier I am.

 

 “If you’re lucky enough to play with Thea, she really does ruin every other gaming experience.